Patch suggestion MOD - PtW version 1.01 readme (based on 1.04f PtW patch)

Author: player1 (from apolyton.net Civ-forums)

Why "patch suggestion"? Simple. These are the changes that if added to original Civ3 rules (based on v1.04f PtW patch) would improve game balance and fun. I tried using the conservative concept of not changing the rules too much, if not necessary, in order to keep original Civ3 flavor. I hope that players of this MOD will find game more fun and interesting.

INSTALL INSTRUCTIONS:
Just put BIX file in scenario folder.
Load from game menu.


Some notes:

This MOD is based on PtW rules, which means that in includes most changes done in it, exempt if noted. For example, you get new Medieval Infantry and Stl. Bomber operational range is changed to 12.

But, all changes done in non-PtW version of this MOD, exempt if noted differently, are also done in this MOD. For instance, in PtW rules Longbowmen upgrades to Guerilla, but since in non-PtW version it upgrades to Riflemen, it will now upgrade to Riflemen instead. Consult non-PtW readme file (also included in this ZIP) for these changes.


Comments to changes in v1.01

Explorers defense changed back to 0. This is done mainly because I think that previous change was unnecessary. Since, for their cost of just 20 shields, they do scout and pillage missions 6 tiles deep in enemy territory. Making them have defense of 1 (and thus ability to retreat) would just make them too much powerful. This change is also done in non-PtW version of this MOD.

Conquistadors get reduced cost of 60 shields. Although they need to be balanced to Knights (having them with attack of 4 would probably make Knights obsolete), they are still unique unit, which needs Navigation as prerequisite, so they need to be a little bit more powerful.


MOD CHANGES

Bug fixing:

Bezerk and Hwacha were not included in upgrade chain properly. Which led to inability to upgrade Catapults to Hwacha's and Archers to Bezerks. That behavior is fixed in this MOD by putting them back in upgrade chain.

Keshik has Explore AI flag for no real reason. As far as I can see it was probably meant to Conquistadors, which are by the way Explorer replacement (and Keshik and Conquistadors are also one between another in editor unit screen). For these reasons I added Explore flag to Conquistadors and removed it from Keshik.

Operational range removed from Tanks, Panzer Tanks, Modern Armor and Mech. Infantry. In non-PtW that was added to fix one Paratrooper bug, but since PtW have that bug fixed there is no more need for adding operational range to these units.


Unique units changes:

Keshik gains ability to ignore movement penalties on Hills too. This is done because it looks more realistic (how could they travel fast on Mountains if they can't on Hills), and to make Keshik a little bit better UU.

Also Elephants gain ability to ignore movement penalties in Jungles. It's mostly done to make them better unique unit (since usually you have strategic resources in abundance), and to reflect their endurance and familiarity with climate in these regions.

Bezerk gets attack lowered to 5, but decreased cost of 50 shields. Why? Since I just can't comprehend axe-wielding unit with same offensive power as gun-armed Cavalry. Still, even with these changes they will be a very competitive unique unit.

Conquistadors get reduced cost of 60 shields. Although they need to be balanced to Knights (having them with attack of 4 would probably make Knights obsolete), they are still unique unit, which needs Navigation as prerequisite, so they need to be a little bit more powerful.

Since Cannons in non-PtW version gain ROF of 2 and cost of 60, same thing is done to Hwacha. Although now, they will look as powerful as Artillery, you should remember that they are unique unit and that they still have bombard range of 1. 


Other changes:

Since in PtW, you gain Med. Infantry, and in non PtW-version of this MOD, Swordsmen upgrades to Riflemen, now Med. Infantry upgrades to Riflemen, and Swordsmen to Med. Infantry.

In order to make Guerilla in line with other "patch suggestion" units, they get increased attack of 7 and cost reduced to 80. Now, since old bow and sword units upgrade to Riflemen instead of Guerilla, they will be mostly useful only in cases when you don't have Rubber.
